Levels

    ★ is where the game starts. The Go to level rule and the Level exit component move between levels; variables carry over.

    Hierarchy

    Shape

    Snapping

    off
    off
    off

    Gizmo

    0.25

    Color & Texture

    Lighting

    Environment

    11:00
    135°
    0%
    1.00
    35%
    off
    Shadows, effects & speed
    automatic

    Effects

    0.60
    85%
    40%

    Colour

    Speed

    no limit

    Extra lights

    Asset Browser

    Stored in this browser: …

    Inspector

    Select an object in the scene or hierarchy.

    Audio

    Mixer

    100%
    100%
    100%
    100%
    40%

    Scene music & ambience

    Camera

    Controls

    Each control: an input — a key, a mouse button or an on-screen button — and what it does to who.

    Game

    Name and icon

    Variables (score, lives, …)

    The menu is how each one shows on screen while playing — a number, a bar, hearts, or hidden. ⚙ gives one its own label, place, colour and size.

    Variables on screen

    Title screen

    Crosshair

    Touch screens

    Languages

    A player gets the language their browser asks for (or the game's own), and can change it in the pause menu.

    Screens & dialogue

    Press Esc to return to the editor
    Tiny3 Editor — orbit cam · move gizmo
    click select · drag orbit · right-drag pan · scroll or double-click zoom · G/R/S gizmo mode · Del delete · Esc deselect · ▶ play · Shift+click multi-select